March 2, 2014 1 Comment
March 2, 2014 Leave a Comment
The corporate machine is terrified of peaceful non-violent civil disobedience growing. Even half a dozen minority kitchen workers holding picket signs in front of a hotel which treats them like garbage highlights a societal ill.
We will be down at the Hollywood & Vine showing our support for the Visual Effects protest and hope to see you there as well.
June 20, 2013 Leave a Comment
Quick moment to respond to this Reddit thread in which we’re taking some criticism.
We’ve “branded” ourselves with Occupy in our name because we share the same goals as the global Occupy Movement, as well as other bottom up movements which represent 99% of working people through out the world. Just like Occupy we are bottom up fighting a top down machine, doing our part to help organize (physically) and disseminate information. We are also thinking globally and acting locally on behalf of our little vfx industry, which is desperately suffering from the same negatives as many other industries throughout the 1st world which the larger movement has done an excellent job at bringing attention to. So regardless of what we call ourselves, we’re trying to do our part to help the situation get batter, rather than being passive and complacent.
June 14, 2013 29 Comments
We would like to take a moment to summarize what we have heard about significant changes announced at Digital Domain so far.
As a disclaimer, this information comes from secondary sources and some of it is potentially hearsay. If we got something wrong, please speak up and correct us!
Digital Domain had a company-wide meeting yesterday on June 13th. In it, CEO Ed Ulbrich informed employees about long-standing rumors that have been circulating around. We have summarized the main talking points in the list below.
- DD Executive management feels that in order to remain competitive in feature production, it simply is no longer cost-effective to perform shot production in Los Angeles.
- All shot production work will take place in Vancouver and elsewhere for features, no longer in Los Angeles.
- DD Venice facility, located at 300 Hampton Drive, to close permanently sometime before the end of the year. It has long been rumored that the lease on the buildings expires this year, and they opted not to renew it.
- DD Commercials is doing well, and will remain in the Playa Vista facility.
- Production management, executive management, creative supervision, look development, systems, and pipeline to remain in Los Angeles.
- DD unable to locate a building to house feature, commercial, and virtual production in the area.
- DD currently employs roughly 450 people in the Los Angeles area, including features and commercials. That number is to be scaled down to 250, and all remaining employees will be consolidated in the Playa Vista facility.
- Minor layoffs occurred in the Venice facility yesterday. Exact count or what positions/departments affected unknown.
- Timeline for closure of Venice facility and relocation of remaining employees to Playa Vista unknown, but will most likely happen before the end of 2013.
March 26, 2013 1 Comment
Just finished viewing a featurette about the innovative technology used in the filming of the “Sky Tower” set piece for Joseph Kosinski’s Oblivion. The full text of the article and video is available here:
While the video does indeed showcase some impressive techniques used to create realistic front projections surrounding a set, and provides very realistic lighting on the actors, there is one glaring omission.
Not ONCE is visual effects supervisor Eric Barba mentioned, nor is the work of Digital Domain. The video applauds the creation of one of the first “in-camera visual effects” with not so much as a cursory nod to the people who are involved with conceptualizing and creating them.
March 14, 2013 3 Comments
Dear Readers and Friends,
As a friendly reminder, today is March 14th, or Pi Day. For the visual effects community, this is also the day to sign a rep card, to show solidarity and support for our community!
Dave Rand’s http://vfxunion.info page is the best place to start.
March 8, 2013 78 Comments
Just received this from one of our readers via e-mail last night. We wish that we could take credit for it as it is artfully written, poignant, and well-voiced.
Fellow VFX professionals, an amazing thing has happened recently. A tipping point has been reached and it would seem that our green spring is upon us. We suddenly ﬁnd ourselves asking each other what our next step ought to be.
Everyone in this industry can agree that the current business model is not sustainable. VFX facilities all over the world are being squeezed by their clients to accept razor-thin margins as the best case scenario, and they are passing their hardship on to the artists, engineers, and support staff that work for them because they simply have no other choice.
We VFX professionals love our jobs and we love this business, for all its ﬂaws. We often consider our employers to be partners and even friends. We want desperately to see the facilities form a trade group to protect their interests. But they have thus far been unable or unwilling to do so.
A small contingent of us have been wracking our brains trying to ﬁgure out a way to force this issue. Many of us want to go union as an industry, but we would like to see our employers take this step with us and form a trade group. However, we have ﬁnally come to the hard realization that we cannot force this move upon them. We cannot coerce our employers in to taking this leap, no matter how badly we would like to. We can only be responsible for ourselves and our own actions.
Fellow VFX professionals around the world, it is time for us to take the lead. We will never be as powerful again as we are at this moment. It should be clear by now that no one, not the facilities and certainly not the studios, will take our cause up as long as it affects their bottom line. No one will wave a wand and speak the magic words “you are respected!” If you are looking for someone to blame for your current situation, look in the mirror. And then resolve to take control of your own destiny and join a damn union already.
It will not be easy. No one will hand this to you. It will take leaders who will do headcounts, hold meetings, and generally risk their necks for something greater than themselves. But look at it this way… one hundred years ago people were getting shot and beaten for organizing. To our colleagues in the western world, what is the worst thing that could happen, you’ll be laid off? In this industry, that’s just another thanks for a job well done anyway. It won’t be easy, but it won’t be that hard.
As for the facilities, we have to have faith that once they see where we are headed they will come along with us. They will have to, or they risk being squeezed from both sides.
However, there are gestures that we could make as a community that would guide them toward the right choice and help them make this transition as smoothly as possible. Our contracts can be negotiated so that some of the additional costs to the employer ramp up over time, so the facilities have an opportunity to reassess the situation and form a trade group. Once trade group talks have begun, we could stage walk outs or protests at facilities that are not participating. We can create a partnership with the trade group and together we could revolutionize an entire global industry.
But ﬁrst we have to form a single voice among ourselves. And like it or not, that means organizing.
Many of you who read this document will approach it with an anti-union bias. Perhaps due to your political views the term holds negative connotations that you can’t explain. Some of you may believe that unions can only lead to laziness, or a rigid seniority system where undeserving veterans stiﬂe the advancement of younger, hungrier individuals. To you we say this: our union is what we decide it is. No more, no less.
To that end, as VFX professionals the writers of this document would want to see the following in any guild or union that we would join:
- Mobile beneﬁts (health insurance, retirement, etc.) extracted from employer contributions and subsidized by collected media royalties.
- Hourly rates with overtime, double time, and reasonable limits to the amount of hours worked in consecutive days and weeks. (This is already CA state law. If your employer is violating labor laws where you live REPORT THEM to your labor board.)
- No stiﬂing of mobility among the ranks. Seniority has very little inﬂuence upon pay rate or position. Artists are awarded positions and pay based on merit just as they presumably are now.
- No miscategorization of workers by the employer.
- Hold fees for all freelance employees. Minimum notice for release.
- Reasonable wage minimums, varying by position, that increase annually at the rate of inﬂation.
- Increased rates for artists who are required to move from their ‘home base.’
- Holiday pay, vacation days, and sick days accrued over time.
- Pay structures for artists working remotely on their own equipment.
- A cooperative relationship with management. We are all here to get the job done with as much quality and efﬁciency as possible, and would want to see employees negotiating in good faith to that end.
The general consensus that we have been seeing online and in the workplace is that this is not necessarily about earning more pay. It is about pushing the industry to adopt standards that will lead to healthier lifestyle for everyone in the ﬁeld of VFX.
It is also worth noting, for those who are unfamiliar with the process, that no union or guild contract can be ratiﬁed without a majority vote by the employees under said contract. We sit at the bargaining table, we approve the conditions of our agreement, we enforce them. No one wins if the employer folds. Not the guild, not the workers, certainly not the facility.
Note that a global union and trade group movement does not directly address the contentious issue of government subsidies. The authors of this document believe that this is a discussion for another day. The courts of treaty law and public opinion will ultimately decide upon their continued use. This is a global industry and it will continue to be so. The subsidies themselves are the symptom of a greater problem: the VFX community has little to no perceived leverage vs. their clients. It is our belief that the formation of these entities will correct that imbalance.
Regarding Pi Day (March 14th 2013), we should turn it in to a day of solidarity among VFX artists. Wear green and take time to talk to your coworkers about what we can do to make life better for all of us.
However, we cannot settle for a mere symbolic gesture. This process must begin immediately to capitalize on the visibility and energy we have harnessed in our community. And it begins with us workers.
To the reader of this document: Set up meetings with a union rep. Educate yourself about what it would mean to be in a guild or union. Sign a card, and then encourage your coworkers to sign cards. As Dave Rand suggested in his YouTube video, let’s see how many union cards we can sign before Pi Day. Let that day also serve as your deadline. Get head counts in your facility so you know when you have majority support. Take responsibility for your situation and make something happen.
If the VFX business is to change, it requires bold action and collaboration between industry professionals at all levels. Competition will continue to be ﬁerce, as it should be, but if we succeed we will be competing in a market of efﬁciency, ideas, and innovation, instead of one comprised of fear and exploitation.
We VFX professionals have just begun to awaken. The power we hold over this industry is incredible and should not be underestimated. Anyone who doubts this should note the deafening silence from the studios, the academy, the MPAA, and most every facility in the business. They are afraid. They are hoping we will go away and forget the insults and mistreatment. But everyday they open Facebook and Twitter and see an army of digital green.
Show them that we are just getting started. Look inward for your strength. Band together around the world and #HoldTheLine against unsustainable business practices and unsustainable lifestyles.
March 6, 2013 9 Comments
A shrinking industry allows employers to screw employees by death to a thousand cuts. First you don’t get the rate you ask for, then you don’t get overtime, then your benefits get cut, then your health care coverage gets cut, then you’re asked to not come in for a few days, then there are no dinners provided when you work late, then your parking space gets taken away, then your garbage can stops being emptied, then theres no paper towels in the bathroom anymore, etc…
Over 10 years ago we were hearing and seeing the classic regressive argument by those a-washed in fear which is always “unionizing will send the jobs away.” That same argument can still be heard today at the water cooler or in a forum online and look where all the jobs have gone with us NOT being unionized. Away to countries that have borderline slave labor.
There is absolutely no excuse anymore for every artist in the industry in the US, Canada, UK, NZ, etc to not sign a rep card so we are a globally unionized industry.
Additional information can be found here, for US-based artists – http://vfxunion.info/
For those of you based in Vancouver, check out IATSE local 891 – http://iatse.com/
For London-based VFX professionals, please do some research on BECTU – http://www.bectu.org.uk/home
For US-based artists, there is an online rep card available here – http://animationguild.org/online-repcard/
Dave Rand couldn’t have said it better in his YouTube video, posted here this morning. We at OccupyVFX feel that Dave Rand has been an invaluable member and organizer of the VFX Protest, and we would like to thank him profusely for his efforts.
March 4, 2013 17 Comments
The folks at VFX Solidarity International have been kind enough to set up a survey, to determine what the biggest concerns for VFX artists are world-wide.